The Impact Of Gamification In English Classroom

Fasya Safira Yusuf, 1805180009 (2022) The Impact Of Gamification In English Classroom. Skripsi thesis, Universitas Muhammadiyah Aceh.

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Abstract

This research was to analyze the impact of gamification in English classroom. The
aim of this research are to find to find out the student’s perception toward
gamification work in the English classroom and to see how gamification affect the
learning process in the English classroom. This research used quantitative
research method. The data from this research were collected using questionnaire
and interview, there are 20 questions for the questionnaires and 5 questions for the
interview. The samples were 20 English students and 1 English lecturer at Faculty
of Islamic Studies, University of Muhammadiyah Aceh. The data of questionnaire
was analyzed by looking at the precentage of students’ perception, while the data
of interview was analyzed by transcribing and concluding the lecturer answer.
This result showed that the majority of English students perceived that the
gamification had the positive impact in English classroom. The students feel more
better while learning English by using gamifcation. The lecturer supposed that the
learning process could be successful and students could easily receive the material
if the lecturer chose the appropriate game in the classroom.

Item Type: Thesis (Skripsi)
Additional Information: Pembimbing: 1.Siti Safura, S.Pd.I., M.Ed., 2.Cut Mawar Helmanda, S. Pd.I., M. Pd,
Uncontrolled Keywords: Gamification impact, Students perception, English Classroom
Subjects: 370 Ilmu Pendidikan > 420 Pendidikan Bahasa Inggris
Divisions: FAKULTAS TARBIYAH > Tadris Bahasa Inggris
Depositing User: Repository 1
Date Deposited: 15 Sep 2026 07:46
Last Modified: 15 Sep 2026 07:46
URI: http://repository.unmuha.ac.id/id/eprint/3608

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